Alas, the game is only coming to Apple Arcade at the moment, so it may never appear on PC, but the way Sakaguchi describes Fantasian’s battle system has been stuck in my head all week. He talks about it specifically as being a “quality of life improvement to the classic JRPG genre,” and it got me thinking. When did “quality of life” become such an important part of modern JRPGs, and will it change our relationship with our favourite JRPGs of yore?