The end times have come once more, and all we have left are Daughters (cloned? cloned-but-with-magic?) from a mighty warrior. With the three classes of Daughter–gun, spear, and shield–we’ll fight back the nightmares, levelling up our girls, unlocking new abilities, and maybe losing a few. Daughters have (or so the plan once was, I don’t know how much it’s changed over the years) permadeath and no healing, but you can sacrifice other Daughters to heal your wounded, grasping red hands clawing up at them on that menu screen. Which is a moody way to portray a shifting of resources. Othercide’s turns run on a per-character timeline, with Daughters and enemies getting bumped up and down by different abilities and moves affecting initiative. The most I’ve seen of how everything works is in this video from the Ian Games Network in February: Othercide is coming to Steam on July 28th. It’ll be on PS4 and Xbone at launch too, with a Switch version following later this summer. For now, see its website for more.